0 votes

I'm making a game where you catch eggs into a basket. I have a point changing position and a basket attached to it. How would I make the basket to swing around depending on the position change of the point, like in real life it would on a hook?

Godot version 3.5
in Engine by (21 points)

1 Answer

+1 vote
Best answer

You need PinJoint2D. Here's a video tutorial: https://www.youtube.com/watch?v=p6HaqSVbkUw

And kidscancode covered it too: https://kidscancode.org/godot_recipes/physics/joints_2d/

by (2,156 points)
selected by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.