Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sabir_The_Trubbish |
I need to do this because I want to have a shield in my game. Any help would be greatly appreciated.
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Sabir_The_Trubbish |
I need to do this because I want to have a shield in my game. Any help would be greatly appreciated.
Reply From: | Inces |
You can use monitoring
property of Area2D or disabled
property of its collision shape
I’m sorry but, I don’t really know how to use this information properly. I’m relatively new to the engine and language.
Sabir_The_Trubbish | 2022-05-09 18:38
func input(event):
if input.is_action_pressed("shield_up"):
$Area2D.monitoring = true
elif input.is_action_just_released("shield_up")
$Area2D.monitoring = false
So pressing input for “shieldup” activates Area, and releasing it deactivates the area
this is not syntax-perfect, but You should get the point. Instead of $Area2D.monitoring You can use $Area2D/CollisionShape.shape_disabled to true or false. There are many more options. Always read about nodes methods in editors built-in documentation
If You still don’t get it, You definetely need to dig into some basic tutorials first
Inces | 2022-05-09 19:03
Thank you for your help. The documentation really helped too.
Sabir_The_Trubbish | 2022-05-10 01:35