0 votes

Hi, I'm working of first person shooter and stuck in creating dismemberment system.
I don't know what way is more effective: delete model and create meat in that place or make individual nodes for every limb?

Godot version 3.4.4
in Engine by (24 points)

1 Answer

0 votes

You may want to check CellFracture free addon for blender. It lets You place random seams on mesh, so You can explode it into separate pieces inside project. Add some bloody shader to it and it will fit FPS just fine :)

by (5,659 points)

thank you. Cell fracture helps me a lot.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.