When using something like File.open within gdscript, is there a way to set the file sharing settings on the access.
The example being, (I use Unity for everything else) C# has a FileInfo constructor that takes an enum called FileShare. It allows other programs to write and/or read while I'm accessing the file in my program.
My particular use case is for speeding up iteration using data driven csv or custom data files. I did a similar thing in Unity where I could alter a file during run time and it would change values that are being utilized in the game. AKA Hot Reloading.
Thanks for any help!