Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Pewsplosions | |
Old Version | Published before Godot 3 was released. |
Hi all. I am new to Godot so forgive me if the answer is obvious. I’ve been looking at the fixed material for 3d objects. It is almost perfect I think, for what I need. I like how the diffuse has a color and a map. So I can load a grayscale map and colorize it with the diffuse color.
The detail map on the other hand is just a map. Is there an easy way to also colorize this map like the diffuse?
I’ve looked a little into custom shaders. If this is the way to go, is there an easy way to use the fixed material as a base?
I’ve also looked a little into GDScript. Maybe color replacing through a script. But I’m totally new to GDScript also…
So basically before I get too far down the rabbit hole, I thought I’d ask if this is already possible and if not, which direction should I go?