Hi, I making game in godot engine. Everything was going fine until i encountered one problem. When I was making the HUD for my game, I wanted it to show how many collectibles does the player has.I used a label for that. Everything looked fine until i instance the HUD scene into the mainscene. The text started appearing blurry in the mainscene and also in the game.
I also this is a pixel art game so I changed the resolution of the window size to be 420 by 210 and also i was using pixel fonts(which are really small as they are pixel art ofc)
So could anyone help me with this