0 votes

I want to process the entire audio file because the player hears it. But how can I parse the PoolByteArray returned when calling AudioStreamSample.get_data()?

Godot version v3.4.2.stable.official
related to an answer for: Get data from audio streams.
in Engine by (82 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.