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Asked By | sxkod |
Hi
I have a world scene with lots of other subscenes. One of the subscene is a scene with navmesh which also has a npc that uses the navmesh to follow the player when player enters the said subscene.
It works fine when run by itself and also when included in the world scene, as long as I leave it at global center. If I translate the navmesh subscene in the world so as to create a game level, it can only generate the path that is overlapping the original limits before translation.
What am I messing up!
If every subscene with a navmesh has to be left in the global center of the level, it will be very limiting! I am sure I am missing something significant here.
Any help?