0 votes

enter image description here

Inside the brackets, I specified a vector value. The cursor is still moving around the screen. It doesn't stay in one place.

Godot version 3.3.4 stable
in Engine by (14 points)

1 Answer

0 votes

global position of an input is not the same as its visual representation. Use Input.warp_mouse_position or Viewport.warp_mouse

by (7,745 points)
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