the array should be correct though Invalid get index "0"(on base: array) error given

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:bust_in_silhouette: Asked By jimmyc

why is godot randomly giving me an Invalid get index “0”(on base: array)?
I am trying to implement collisions for a fighting game. The script is supposed to turn hitboxes on and off using functions.

extends Node2D

var p1_fight_coll = []
var disable_coll = true

func _process(delta):
	if(Input.is_action_just_pressed("ui_left")):
		disable_coll = !disable_coll
		_Handle_All_Collider_disabling(disable_coll)
	
	if(Input.is_action_just_pressed("ui_left")):
		disable_coll = !disable_coll
		_Handle_Specific_Collider_Disabling(disable_coll, 0)
	

func _on_RightHand_body_entered(body):
	pass # Replace with function body.


func _on_LeftHand_body_entered(body):
	pass # Replace with function body.


func _on_RightFoot_body_entered(body):
	pass # Replace with function body.


func _on_LeftFoot_body_entered(body):
	pass # Replace with function body.

func _Handle_All_Collider_disabling(var is_disabled):
	for colliders in get_tree().get_nodes_in_group("p1 hands feet collision"):
		var h = 0
		
		p1_fight_coll.insert(h, colliders)
		p1_fight_coll[h].set_disabled(is_disabled)
		
		if (p1_fight_coll[h].is_disabled()):
			print(p1_fight_coll[h].name + " is disabled")
		elif (!p1_fight_coll[h].is_disabled()):
			print(p1_fight_coll[h].name + " is not disabled")#
			
		print("")
		h+= 1
	
func _Handle_Specific_Collider_Disabling(var is_disabled, var picked_coll):
	p1_fight_coll[picked_coll].set_disabled(is_disabled)
	
	if (p1_fight_coll[picked_coll].is_disabled()):
		print(p1_fight_coll[picked_coll].name + " has been enabled")
	if (!p1_fight_coll[picked_coll].is_disabled()):
		print(p1_fight_coll[picked_coll].name + " has been DIS abled")

however, there is a problem with the lines:

p1_fight_coll[picked_coll].set_disabled(is_disabled)

and

_Handle_Specific_Collider_Disabling(disable_coll, 0)

though I am not sure why.
the error message given is
Invalid get index “0”(on base: array), even though changing the array number gives the same error.