0 votes

I have an animationplayer that was created from importing animations from blender. If I want to have a lot of animations for one scene, I don't want to have all of those animations accessible through that li'l dropdown menu.

I want to treat animation resources from the import-created animationplayer like regular resources that can be loaded up individually and coupled with individual instances.

Is this reasonable? Are animations so low on processing power that it isn't really worth it? If I can't treat them like regular resources, is there some other organizational technique I should be using?

Thank you

Godot version 3.4.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer

The 'Animation' button allows you to save, load and discard animations in this way (unless I've misunderstood something from your question?).

by (418 points)
selected by

Nah that was it, can't believe I missed it. Thank you very much

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