0 votes

I have a simple trail effect. I have a script attached to Line2D as follows:

extends Line2D

export (int) var max_length = 20

func _ready():
    set_as_toplevel(true)

func _physics_process(delta):
    var p = get_parent().global_position
    add_point(p)
    if len(points) > max_length:
        remove_point(0)

Scene tree is as follows:

KinematicBody2D

  • Line2D
  • Polygon2D

Or I can create the scene tree this way:

KinematicBody2D

  • Polygon2D
  • Line2D

It makes no difference which way I construct the scene tree. Line2D always renders on top of the Polygon2D.

When I comment out the line with set_as_toplevel(true), the problem is fixed (i.e., the draw order is respected - the Line2D is drawn either in front of or behind Polygon2D). But I need set_as_toplevel(true) to make the transformations work.

Why does this happen? How do I fix this?

Edits: Clarity.

Godot version v3.4.2.stable.official [45eaa2daf]
in Engine by (18 points)
edited by

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