0 votes

Usually I'd do this in a while loop, which I've tried, but it only gets called once. It needs to be in the _ready function, because it defines some important variables. Anyone know a way around this?

Godot version 3.4.2
in Engine by (103 points)

1 Answer

+2 votes

You can use for loop, it will be iterated X number of times, where X is your chosen number

var number
for x in range(number):
       add_child() 
by (6,329 points)
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