this delves into a few specific questions about the engine on the overarching question of "would it be feasible to use godot to make a Tac-fps?"
1) is Godot capable of outputting hundreds of fps while everything still running as intended? (talking like upwards of 400+)
2) would learning GDscript as opposed to any other language be fine for what it is I'm making or will performance be enough of an issue to have to switch to another language?
3) is there any engine specific concerns that you all may have in regards to taking on creating a game such as a tac-fps?