0 votes

Hello, fellow Godotters,

I started messing around with portals and rooms yesterday, aiming to optimize my deathmatch maps, but I'm having a hard time getting It to work properly when having interior and outer rooms.

I have the following map:

What I have are separate scenes for each building and its contents, and then a map encapsulating them and outer props.

I tried to follow the tutorial on the Documentation, but it didn't work at all.
I've reached a reasonable result by creating a bunch of separate rooms outside, but this is very time-consuming and not really amusing to do.

In the documentation, (what I've understood at least), they used the main room for outer props, separated from the rest. Essentially, rooms inside rooms. But I couldn't get it to work as well.

What I want is the main room (the entire map), then rooms inside it for A and B mainly. C and D rooms would be a plus. Any suggestions?

Lucas Sene

Godot version 3.4
in Engine by (49 points)

1 Answer

0 votes

Hi! can we see your scene tree? I'm guessing you already have the main outer room in a roomgroup and all the inner rooms in another roomgroup? and the inner roomgroup has a higher priority than the outer roomgroup. Also important to have portals from inside to outside.

by (18 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.