0 votes

I'm making a 2d game and sometimes this problem randomly shows: with some textures, sometimes, when shown on screen, they show up correctly, and sometimes, it's like a line/column on the edge is cut, everything else is translated in the direction of where that was, and then the line/column is pasted on the other side. I'm making a game with low res textures, so it's a huge problem, i searched but i have found nothing, and I'm completely clueless on what to do, so any kind of help is welcome and i can give any information you ask me. Thank you in advance!

Godot version 3.4.3
in Engine by (16 points)

1 Answer

0 votes

Nevermind, found it: for some reason, you don't want your canvas to be the same size of the actual image

by (16 points)
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