Hi, esteemed Godoters!
In project settings, I have both "Emulate mouse from touch" and "Emulate touch from mouse" options disabled.
I'm puzzled by the following behaviour: in my 3D scene I have some touch buttons to control the character and I want to use the mouse independently to point at game objects. The problem is that whenever I touch the screen the mouse cursor jumps in that location. Moreover, the touch generates a mouse click event.
I see this behaviour even with a completely empty test scene, no global scripts loaded etc.
I'm on Windows 11, Godot 3.4.2, Dell XPS 15 with a touch screen.
Is this an engine bug or I am missing something?
Thanks for your answers!