I would like to have a Particles2D that emits particles at the parent node's position instead of the position of the emitter, or instead have it emit them at an offset in global coordinates. I do NOT however want them to just be put straight to global coordinates, however. Is this even possible? I know it can be done with CPUParticles2D by setting it to output at points then having a single point where you want them. But can this be done whit Particles2D or do I have to modify the shader?