How do You do trailed-style special effects in 3D ?

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:bust_in_silhouette: Asked By Inces

What I mean is the type of effects like lightning, laser beam, burning chain. Effects that are supposed to form a path, a trail over long distances. I originally tried to design them with small particles with shader to connect them tightly, and it kinda works, but I wouldn’t call it great visually. Is there anybody who uses different approach ?

:bust_in_silhouette: Reply From: ramazan

https://godotshaders.com/shader/

https://effekseer.github.io/en/index.html = “but I don’t know if it works on Android”

I know all of these, but they don’t cover trailed effects, I remember one in godotshaders.com, but author also used particles.
About the last one, I think it is ridicolous… It is completely overengineered, requires insane amount of work, this guy could do the same thing using only shaders on sphere mesh in less than hour.

Inces | 2022-02-15 13:18