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Inces
What I mean is the type of effects like lightning, laser beam, burning chain. Effects that are supposed to form a path, a trail over long distances. I originally tried to design them with small particles with shader to connect them tightly, and it kinda works, but I wouldn’t call it great visually. Is there anybody who uses different approach ?
I know all of these, but they don’t cover trailed effects, I remember one in godotshaders.com, but author also used particles.
About the last one, I think it is ridicolous… It is completely overengineered, requires insane amount of work, this guy could do the same thing using only shaders on sphere mesh in less than hour.