0 votes

Since i have different masks that I can use for the transition, I want to be able to choose the mask I want to use. However I don't know how to load it in code.

I want to change the mask via code as seen above

Godot version 3.2
in Engine by (15 points)

1 Answer

+1 vote
Best answer
material.set_shader_param("mask", preload("pathtoyourtexturehere"))

It is in built-in documentation ;). The only problem is referencing the material. Take a note what material path You are using - it can be mesh.material or surfacegetmaterial(surface) or materialoverride or even drawpass.material

by (7,925 points)
selected by

thank u so much

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