+1 vote

is there a way to have multiple texture qualities in godot, ie: low, medium, high and switch between them depending on the player's position? i think this is available in Unity, because i see games like FreeFire do this. I have a big scene, but i think it's a bad idea to have hd textures even when the player can't tell the difference. ps: i have a LOD for the meshes already.

Godot version Godot 3.4
in Engine by (445 points)

1 Answer

+2 votes
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