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Hey guys,
I'm trying to use the move_to function in a KinematicBody2D to move it to the centre of the screen, like the following.

func _ready():

func _fixed_process(delta):

The problem is that the object is thrown there really fast and I was wondering if there's any way to control its speed.

in Engine by (570 points)

1 Answer

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Best answer

Speed doesn't make sense using move_to, you might want to use move every frame instead.
It was asked already: https://godotengine.org/qa/12570/setting-move_to-speed

by (29,092 points)
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Sorry, I forgot to check first.
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