0 votes

I used this GitHub plugin to connect to Google Play Services and it seems to work:

My next step in development was to save and load players' progress (once the player completes a level, the game would save, and then once the player reopens the app, the data is loaded).

I've been working on this for weeks, looking at tutorials, etc. but I can't find a solution to saving and loading the player's data.

Does anyone know a good tutorial or can explain in detail what I should do in this situation?


Godot version 3.3.2
in Engine by (17 points)

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