0 votes

I'm building a player inventory, and have a script which is supposed to build a directory by pulling .tres items from an Items folder. However, upon running the game, I'm getting the following errors:

E 0:00:00.408 load_interactive: Cannot open file 'res://Resouces/Items/charcoal.tres'.
E 0:00:00.412 _load: Failed loading resource: res://Resouces/Items/charcoal.tres. Make sure resources have been imported by opening the project in the editor at least once.

Assuming the suggested import problem is the issue, I'm not sure what it means. The resources were created through the editor, and each one has been opened separately at least once to edit variables.

Thanks for your help!

Godot version 3.4
in Engine by (15 points)

1 Answer

+1 vote
Best answer

Spelling mistake : Resouces... is that what your folder is called?

by (1,342 points)
selected by

Well heck - that's it. Too focused on checking capitalization errors & didn't see the missing 'r' :P
Thanks!

Happens all the time! :) glad to help

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.