Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | lukas | |
Old Version | Published before Godot 3 was released. |
There are some instructions on Godot wiki about exporting to iOS, but they are extremely brief and confusing to someone who has never worked with Xcode. I am trying to export my app to iOS but without success. It is probably caused because of my total unfamiliarity with Xcode and iOS devices.
Does anywhere exist a tutorial for noob like me? Tutorial that describes each step in more details (What am I doing now? What for am I doing this now? What version of Xcode I need to run it? How can I install my “exported” app to iPhone? etc…).
Some more specific questions:
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Do I need Xcode and OSX to export an app for iOS? It seems to me, Xcode is only needed to change name, organiazation etc.
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“Open the project” in the beginning of exporting for iOS guidelines means open godot_ios.xcodeproj in Xcode, right?
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Do we need to compile anything in Xcode or do we just use Xcode for only changing name, etc.?
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What does “and run/archive” in Add your project data section mean? Just put it back to zip archive again?
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And then what? How can I run it on my iOS test device?
I found answers on some of my questions. When I will have some time, I will write it here.
lukas | 2016-03-12 18:14
I’d love to know what you learned
A guide for exporting an existing app (working on Android) to iOS for non-Apple/XCode people would be great if anyone is up to it. I have a MacBook Air with El Capitan and latest XCode installed, etc., followed the Exporting for iOS to a point, then became unsure when the screenshots looked different to what I saw in XCode
duke_meister | 2016-06-01 01:16
@lukas When?
Please tell about your answers.
-j
jospic | 2017-07-27 22:28