0 votes

I am running into an issue where my mouse_enter() and mouse_exit() signals don't work when the scene is the child of a TabContainer. I have created a very basic project to demonstrate this issue and uploaded it in a zip folder here. What am I misunderstanding?

The "Box" scene should double in size when the mouse moves over it, which it does on Box.tscn, but not when it's the child of a TabContainer as in the scene Tabs.tscn

I've made sure to set both the Mouse > Filter of the TabContainer and the PanelContainer to "pass," but I still can't get my signals to work.

What am I missing?

Godot version 3.4.2
in Engine by (76 points)

1 Answer

0 votes

set them to "ignore" instead of "pass"

by (43 points)

But when I do that I loose the ability to change tabs in the TabContainer

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