0 votes

Hi all,

I'm trying to import a FBX with an animation into godot.
Somehow though it's not showing up in the engine.

The animation looks to work in Blender.

These are the FBX files I used:
https://filebin.net/n3xkf7boof52d2nc

One is a skinned FBX using joint animation, and the other a node-transform based animation.

Godot version v3.4.2
in Engine by (12 points)

1 Answer

0 votes

Fbx importing, although has improved a lot, still gives many problems.

Try to exporting from Blender in gtlf format (bake model and animation before in blender) and import it to Godot.

by (84 points)
edited by
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.