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I'm trying to make the camera only move in a specific direction and for that I need to limit the camera but for that to work I need to stop the camera from resizing with the game resolution.

Godot version v3.4.2
in Engine by (51 points)

1 Answer

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Best answer

Turns out what I needed to do instead was to enable stretch and set the mode to 2D and the aspect to keep, in Project Settings --> Display --> Window.

by (51 points)
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