KinematicBody2D ignores dynamically created Area2D collision polygon

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:bust_in_silhouette: Asked By Korred

Hello
In my code i create dynamically village
My nodes config
Node
-TileMap
-Army

This function is in Node

func _ready():
	var newVillage = newVilageScene.instance()
	newVillage.setup("Kazak Dum", Vector2(32,32))
	add_child(newVillage)
	VillagesArray.append(newVillage)

Village is simple one
Village
-VillageSpriteSelected
-VillageSprite
-CollisionShape2D
-VillageName

Also i have army KinematicBody2D and it passes right through village, and can stand on top of it. Army moves with function move_and_slide()

When I add tiles with collision army cant move through it.

For both army and village both layer and mas is set to 1

Do you know why this is happening?
Thank you for your help