0 votes

The roation point of my Sprite and Particle effects are inside the Aircraft but the rotation center cannot be moved and i can't sync it with my Aircraft... so i have no accurate hit / hurt / killbox...


The Result is that the Aircraft Hitbox for example is diffrent that Player Body.

in Engine by (21 points)

1 Answer

0 votes

In the main bar above the main screen, when you select your Sprite / Texture, you can see the sprite icon with the smiling face in the bar. Click on it and then press create Polygon 2D Sibling. This can be moved in the same way as the texture.

enter image description here

by (21 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.