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I'm working on a asteroids clone and encountered a strange issue, the asteroid cannot detect if the area entered is the ship or not

I have attached a minimal version of the game, please look through it, any help is greatly appreciated

https://drive.google.com/file/d/1uOjJt7KSlC4OMRpRJsjk-azEYPTQ6MoK/view?usp=sharing

Godot version Godot_v3.4.2-stable_win64
in Engine by (58 points)

1 Answer

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Best answer

Hello! I took a look at the ship and the asteroid's scenes. In the asteroid script, you check if the collided area is in the "ship" group (which is correct), but the ship scene does not have any groups set.

If you go to the root of the ship scene, and click on the "Node" tab on the top right corner, and assign the ship group to it, does the asteroid collision work? Remember that the name of the group must be exactly the same name you are checking on the asteroid script.

Hope this helps!

by (56 points)
selected by

thanks, for some reason I was confusing collision layers with groups :P

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