How to modify transform data send by RemoteTransform2D

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Abl3t0nnile

I’m building a space exploration game with a big scale solar system model. My goal is, to have a map, that can display positional data about game objects at any given scale factor or even with a log scale applied, to show a big part of the map at once.

I’m using a RemoteTransform on any Node, that has to be displayed on the map. These RemoteTransforms are connected to the Node which represents the object on the map.
Is there any way of altering the transform data my map object receives from the RemoteTransform before the transformation is applied to it?