0 votes

I have created a plugin and there are some resources I'm trying to export which will be putting in a group

what I have tried (example):
in a_resource.gd

tool
extends Resource

const A_resource = preload("res://a_resource.gd") 
# This is used for other things in my script

func _get_property_list() -> Array:
    return [
        {
            name="Resource",
            type=TYPE_OBJECT,
            hint=PROPERTY_HINT_RESOURCE_TYPE,
            hint_string="A_resource" # or "res://a_resource.gd"
        }
    ]

in plugin.gd

tool
extends EditorPlugin

const A_resource = preload("res://a_resource.gd") 

func _enter_tree():
    var none_texture = StreamTexture.new()
    add_custom_type('A_resource', 'Resource', A_resource, none_texture)

func _exit_tree():
    remove_custom_type('A_resource')

It seems to be working, but actually, it's outputting an error and the resource will be showing up no matter what resource you are exporting.

Godot version 3.4.2.stable
in Engine by (79 points)
edited by

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