Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | sketxz | |
Old Version | Published before Godot 3 was released. |
My textures are showing up as basic colors with no detail. I’m using a fixed material with an imported texture.
Looks like there is a problem with the UVs of your mesh. Did you set the material properly? Does it works on the TestCube?
Zylann | 2016-03-12 01:15
Thanks, that was it. I had to change it on Blender.
sketxz | 2016-03-12 07:39
Apparently there’s also an option to use the UV Xform and adjust it on the engine.
sketxz | 2016-03-12 08:37
also for a repeating texture as grass don’t forget to turn on Image texture-Flags-Repeat …Filter keep check otherwise it will be the texture pixelated
Bishop | 2016-03-12 18:49