Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | CrazyM | |
Old Version | Published before Godot 3 was released. |
I’ve been doing testing with Mixamo Fuse characters in godot and have not found a fully operating workflow.
Mixamo supports direct Collada export, but the character morphs are not imported when importing as a Collada scene into godot. Next I tried importing the Mixamo Collada file into Blender, then using the godot Collada exporter. Importing this file into godot indeed brings in all of the character morphs but the Collada file goes from 54MB to 306MB. Although the file does import as a scene, saving or running the scene takes several minutes, making it mostly unusable. Having a look into the two exported Collada files, I can see reference to the morphs on each, so I’m not sure why godot recognizes them in one and not the other.
Has anyone else played with Fuse in godot and had better results?
Thanks,
Michael