+1 vote

How do videogame benchmarks work and how do I create one (or more) in Godot that the player can run to evaluate performance?
I'm interested in how the scenes are setup with camera animations, etc and how the stats are calculated. Thanks.

Godot version 3.3
in Engine by (18 points)
edited by

1 Answer

+1 vote
Best answer

I think a good way to do a benchmark test, is for example, creating a heavy scene (with a lot of super high resolution images), load it, and see how long it takes, you can give it a score from 1 to 10 which depends on how long it took the computer to load the heavy scene.

by (99 points)
selected by

Thank you. How do I accurately record the amount of time taken to load a scene?

You can follow this tutorial (https://youtu.be/TJaeGJ9DADI), which explains how to load things in the background and add a timer that starts before loading, and end it at the end of the loading, and then print how much time the loading took, like: "Your computer took 25 seconds to load this scene".

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.