0 votes

Hi all.

Do I have to create collision shapes (PhysicsServer.create_shape()) in PhysicsServer for my PhysicsServer bodies or is there a simpler way?

Godot version 3.4
in Engine by (498 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.