Hello, I am new to Godot and working on a simple 2d game.
I am experimenting with environment glow and wanna tweak the parameters to get a glow that doesn't intersect too much between different color rects. In order to do that, I was trying to change the glow parameters and see the result in the 2d editor, but then when I run the scene, I notice that the result is different. I noticed that this could be related to the zoom level, so I made sure the editor is at 100% zoom, but I still don't see the same glow. I tried a sample project where there's only an environment with background mode "canvas" and glow turned on and one color rect as a black background and one color rect to test the glow. You can see the comparison between the editor and the game here: https://imgur.com/a/C0NiOyj
Any tips on how to see the same thing in the editor? thanks