Recently got into Godot and I love it.
In my small project, I noticed what seemed like an unusual large number of objects, thinking that I must have made a mistake, such as infinitely creating something in the physics process.
However, I then started an "empty" project with just a single node in the tree and Godot still registers around 1000 objects at runtime. This isn't an issue and I suppose that it is normal, but for curiosity's sake, could someone explain the nature of these objects?
Are these the the inherent methods like physicsprocess? But 1000 objects?
Thanks for helping my understanding ^^