+1 vote


In many multiplayer games you can set the tickrate of the game server. How can I do this in godot? Thanks!


in Engine by (17 points)

1 Answer

0 votes

There is notion of server tick rate in Godot. However, if you send/receive network data in _physics_process(), then you can influence the rate at which this happens by setting Engine.iterations_per_second or adjusting Physics Fps in the Project Settings (the default is 60).

by (11,917 points)
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