0 votes

I'm trying to add a 500x500 png to each side of this cube. I've set the texture in Material -> Albedo -> Texture and set the UV1 to a Vector3(3,2,1). Doing this it will only put the texture on one side of the cube with the rest of it being black.

To my knowledge I've properly followed the documentation, but I might have missed something.

Any help is appreciated thanks!

Here's a picture of what I'm running into.

Godot version 3.4.stable
in Engine by (12 points)

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