+1 vote

I'm making a building game and I would like to know how to make a tiling system like the auto tile tool that godot has, but one that the player in the game would use.
For example, placing down a river or a pond or a grass path.
Not needing to switch between the corner tile and the middle tile at all, just drawing and the game does the rest for you.

How would I make that?

Godot version version 3.4
in Engine by (30 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.