0 votes

I have an editor plugin that runs C# unit tests. I'd like to tweak it so that, right before tests are run, the C# project recompiles. How do I do that? Does Godot expose an API for that to editor plugins?

Godot version 3.4
in Engine by (12 points)

The editor uses the MSBuildPanel and calls 'BuildSolution' when the button is pressed; I can't see from a cursory glance how it does this from elsewhere but, it might just be simpler to launch a process/cli that calls msbuild (in GodotSharp), feeding it the solution file (for example, when you initialise the test).

1 Answer

0 votes

Perhaps also consider using an IDE such as Visual Studio or Rider. Assuming the test code has its own project, and has the main project as a dependency, both will build the game independently of godot.

by (382 points)
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