PS C:\godot> scons platform=windows usemingw=yes target=releasedebug
scons: Reading SConscript files ...
scons: warning: No version of Visual Studio compiler found - C/C++ compilers most likely not set correctly
File "C:\godot\SConstruct", line 3, in
Configuring for Windows: target=releasedebug, bits=default
Using MinGW
Couldn't parse CXX environment variable to infer compiler version.
Couldn't detect compiler version, skipping version checks. Build may fail if the compiler doesn't support C++17 fully.
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] ←[94mCompiling ←[95m==> ←[93mplatform\windows\godotwindows.cpp←[0m
scons: *** [platform\windows\godot_windows.windows.opt.tools.64.o] Le fichier spécifié est introuvable
scons: building terminated because of errors.
[Time elapsed: 00:00:01.031]
PS C:\godot>
Je n'ai pas envie d'utiliser Visual Studio et souhaite compiler directement depuis mingw mais celui-ci cherche directement le fichier godot_windows.windows.opt.tools.64.o alors que celui-ci ne peut-être construit en début de build. D'où vient l'erreur ?