0 votes

I'm not happy with the results with the gameplay seeing the tiles would jitter around when the camera is moving.

enter image description here

Is there a way to make the sprites look stable and consistent without all those stutter and jiterring? I tried to snap pixel on the project settings but it wasn't enough to get rid of it completely especially when I zoom in and out of its camera. This is uncomfortable to see in the eye.

The bricks are 32x32 in size and the player is 32x48. Should I draw the bricks a little bigger because it's too small for the camera to render it properly?

Godot version 3.2.3
in Engine by (81 points)
edited by

A few things may be causing this, such as the base resolution, viewport, camera and stretch settings. There's a typical use-case here:

https://docs.godotengine.org/en/stable/tutorials/viewports/multiple_resolutions.html#desktop-game

Have you also considered enabling smoothing in the camera settings?

1 Answer

0 votes

have you tried re-importing the sprites with or without filter on

by (23 points)

It is in without filter.enter image description here

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