I am far too deep using area as a scripted manager of its collisions. At some point I want this area with big rectangular shape to detect collision with another big rectangular shape of rigidbody, and I want to get this position where they clashed in first moment of collision. I can see RigidBody has some options like DirectBodySTate, and I could eventually shift responsibilities of detection to the rigidbody. However this would be a lot of pain and I find it hard to believe, that Area has no option of doing the same, since it has all the same signals anyway.
Anybody tried anything ?