Hi everyone,
In my project I need room prefabs that have their own public properties like width, height ...
These properties are needed when the biome (node that contains the rooms) chooses which rooms go where based on their width, height, doors possible position ...
So the parent (biome) has a list of handmade scenes and he needs to select one of these based on their public properties without instantiate it.
This is the parent:
```
public readonly List RoomPrefabs = new List{
ResourceLoader.Load("res://World/Layers/Biomes/Ressources/Mossy/Rooms/Normal.tscn"),
};
public override void _Ready()
{
// Here is what I want to do
GD.Print(RoomPrefabs[0].Width);
}
```
And this is the general class of a Room:
```
[Export]
public int Width;
[Export]
public int Height
```