0 votes

I want to connect two rigid bodies together using the PinJoint2D node, but I want it to work so that one object only moves if the other is moving, and it moves/rotates the exact same way as that object. Unity has something like this called a FixedJoint, and I want to know if there's a way to implement something similar in Godot.

Godot version 3.3.4
in Engine by (18 points)

Idk if Godot has something similar, but can't you just use parenting? Even the Unity docs say that it's just like parenting, but using physics instead: https://docs.unity3d.com/Manual/class-FixedJoint.html

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