+2 votes

I am a beginner in Godot Engine, and I'm performing some experiments .
I have a problem to create dynamic objects though GDScript..
In the small attached project example , I've created with no problems instances of objects , connected by PinJoint2D . When I added, from code, additional instances of objects, they are not connected by joints .
In the example there is a snake consists of a head and two body parts (added manually as instance from editor).
Then, from code if I add many more pieces. They are properly displayed but are not connected to the rest of the snake (as shown in the figure, when moving the head). Where is the issue? I'm going crazy. Thanks for the help.

Project files.zip

enter image description here

in Engine by (1,468 points)

Did you ever fix this? It's 2019 and this question is still not answered - and I am having the same issues.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.