0 votes

I respawn object then delete it for 10 times and checking it from remote dubugger. But why t his value is getting bigger and bigger? It should be a random value right? Is it ok?
You can see it on RemoteNode2D: 18063. Here https://drive.google.com/file/d/1RAiPjuFMt2Jmdb0OIHq72o3s1ZMtxljj/view?usp=sharing

Godot version 3.2.3
in Engine by (44 points)
edited by

1 Answer

+1 vote
Best answer

IDs are not reused for simplicity's sake so it makes sense for them to increase as objects are created. This is not necessarily an indicator of memory leaks.

by (1,305 points)
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